Feb 6, 2012 at 10:34 PM
Edited Feb 6, 2012 at 10:38 PM
Hello, I am trying to create a moving character based off the rectangle attached to a circle concept. Visually it looks correct, but when I increase the motor speed, the character doesn't move. Here is my code.
this.width = ConvertUnits.ToSimUnits(width);
float upperBodyHeight = this.height - (this.width / 2);
Vector2 temp = position + Vector2.UnitY * (this.width / 4);
RectShape = BodyFactory.CreateBody(world,ConvertUnits.ToSimUnits(temp) );
RectShape.BodyType = BodyType.Dynamic;
Vector2 temp2= ConvertUnits.ToDisplayUnits(RectShape.Position) - Vector2.UnitY * (upperBodyHeight / 2); BodyWheel = BodyFactory.CreateBody(world,ConvertUnits.ToSimUnits(temp2));
BodyWheel.BodyType = BodyType.Dynamic;
BodyWheel.FixedRotation = false;
RectShape.FixedRotation = true;
fixture = FixtureFactory.AttachRectangle(this.width, upperBodyHeight, mass / 2.0f, new Vector2(0,-.25f), RectShape);
RectShape.Inertia = 1f;
BodyWheel.Inertia = 1f;
wheelFixture = FixtureFactory.AttachCircle(this.width / 2, mass / 2.0f, BodyWheel);
motor = JointFactory.CreateRevoluteJoint(world, BodyWheel, RectShape, Vector2.Zero); motor.MotorEnabled = true;
motor.MaxMotorTorque = 1500f;
motor.MotorSpeed = 0;
wheelFixture.Friction = float.MaxValue;
I tried to insert as a code comment, but it won't work for some reason.
Any Ideas? Also, if I reverse the order of the bodies in CreateRevoluteJoint, it doesn't move at all, but in it's current state it wiggles a little. If I set RectShape.FixedRotation = false, then the character rectangle rotates around the joint, which
is in the middle of the wheel.