For the life of me I can't figure out how to handle collisions in the latest release. I've got two objects (A and B). I need to know when object A specifically hits object B so I can do stuff to B.
I tried if(B.geom.collide(A.geom)) but that throws up an exception in Geom.cs complaining about worldVertices must be non-negative.
Can anyone give me a quick rundown and example of how to handle collisions?
I also need to have object A pass through another object but still trigger a collision. But I'd like to solve the main problem first.