Flight physics

Jun 16, 2008 at 11:16 AM
Hi,

i will create some flight physics for my game. Is there a way to make this reusable, in a controller for example?
Because if i make this work i would really like to share it with others :)

Normally i would have implemented it in my airplane-class but  maybe this wouldn't be the best solution.
Crashlander? Any tips?

Daniel
Coordinator
Jun 19, 2008 at 10:11 PM
Sounds really nice that you want to share, but what exactly is "flight physics"?

The physics implemented in Farseer also applies to flying machines, how is "flight physics" different?
Jun 22, 2008 at 7:55 PM


genbox wrote:
Sounds really nice that you want to share, but what exactly is "flight physics"?

The physics implemented in Farseer also applies to flying machines, how is "flight physics" different?


I think he means the fluid based physics, like lift and drag.