I've tried numerous methods of moving my player by either altering the position or applying a linear force but as my map is tile based it catches on the edges of each square(even though on the Farseer debugger there is no visible change). This makes the
screen jerks around alot (as my camera follows the player). It's not a major problem but it just makes it look pretty sloppy. Can anyone think of anyway I can make the movement smoother or point me to some one else thats had this issue?
I found this article which seems like it could work but do you think the circle at the bottom will still catch on the corners even when using a wheel type mechanism?