Mar 24, 2012 at 11:24 PM
Edited Mar 25, 2012 at 11:10 AM
Hello guys i'am very new to Farseer,
i created arrows as physics bodies.
Now i want to make the arrows stick into other bodies when they hit them.
But i got no idea how to manage this. I catch the OnCollision event and now i think i need to make joints?
How to manage this?
I also wondering how to manage a landscape which has no flat ground?
How to create custom shaped landscape ground?
I tried to create landscape from a texture:
content = new ContentManager(screenManager.Game.Services, "Content");
this._GrenGrassGround = content.Load<Texture2D>(@"Landcapes\Level1\Level1GrasGround");
uint data = new uint[_GrenGrassGround.Width * _GrenGrassGround.Height];
Vertices verts = PolygonTools.CreatePolygon(data, _GrenGrassGround.Width);
Vector2 centroid = -verts.GetCentroid();
_GroundbBody = BodyFactory.CreatePolygon(_world, verts, 1f);
_GroundbBody.BodyType = BodyType.Kinematic;
_GroundbBody.Position = new Vector2(0, 2.8f);