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Any documentation on the car game ?

Topics: Developer Forum
Mar 29, 2012 at 1:00 PM

I have just downloaded farseer and have been looking at the car game which is included....

I was wondering if anyone ever posted what the various physics aspects do which control the car ??

ie. What does changing torque values on wheels represent ?

Why is the torque on the front wheel less than the rear ?

What does hzfront and hzback and zeta represent ?

How does density change the physics ?

I want to learn how to use these physics but I am finding it difficult that even though a great example is included, it isnt commented to tell me what everything means... 


Of course I can change values, but strange things happen so really I need to have a basic understanding of what is happening..

thanks. :)