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Changing the "game Speed" without screwing the results

Topics: Developer Forum, User Forum
Apr 1, 2012 at 2:31 PM

I'd like to be able to speed up or slow down the simulated speed, while maintaining the same results (at a different time of course).


I've tried simply modifying the world.step value, but testing the same impulse at different values gives different results.

Apr 1, 2012 at 7:58 PM ?