Phone Deployment Issue

Topics: Developer Forum, Project Management Forum, User Forum
May 31, 2012 at 11:06 AM

Ok, I have successfully imported the physics engine into my game and used it. But the problem is whenever I want to deploy the game on the phone, the physics engine's sample games also get deployed!

 

I tried to delete the FarseerPhysicsGame.cs and Sample folder from Sample XNA WP7 project, but an error shows up: "Unable to determine entry point"

 

Question is how can I prevent the Farseer sample games to deploy? Because I might want to put this game on WP marketplace.

 

and here's a picture of how I imported the physics engine files:

http://i.imgur.com/pQKPp.png 

May 31, 2012 at 11:23 AM

You simply need to right click on the project you want to deploy and select set as start-up project. Hope this helps.

May 31, 2012 at 11:56 AM

Of course I did that, but it seems I need to clarify a bit more.

Even if I set the main project as the start-up project, the sample games also get deployed to the phone, which means the phone runs the main game but when you quit the game, you can see that the sample games are also installed on the phone menu and anyone can run it from there!