So i am trying to get a jetpack in my game .Currently i just apply linear imuplse depending on the direction ,something along this lines.
Body.ApplyLinearImpulse( 10*new Vector2(0,-1));
if (input.VirtualState.ThumbSticks.Left.X > 0.5f && input.PreviousVirtualState.ThumbSticks.Left.X > 0.5f)
direction = Direction.Right;
Body.ApplyLinearImpulse(7 * new Vector2(1, 0));
else if (input.VirtualState.ThumbSticks.Left.X < -0.5f && input.PreviousVirtualState.ThumbSticks.Left.X < -0.5f)
direction = Direction.Left;
Body.ApplyLinearImpulse(7 * new Vector2(-1, 0));
The problem i am running into is ,that if i keep space and the direction pressed i will get a technically infinitively accelerating movement ,which isn't so good i think.So i was wondering if anyone knows a better way of doing this or should i somehow
limit the linear velocity for the body?