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Polygon bodies don't colide

Topics: Developer Forum
Jul 6, 2012 at 1:30 AM
Edited Jul 6, 2012 at 1:32 AM

Hi guys,

Using FPE for the first time and it's really cool :)

However, I'm kind of stuck with the following, hope you can see what I am missing. I have two 'Agent' bodies and x 'Food' bodies.  The Agents call OnCollision with the Food, but not with eachother, i.e. Agent collide with Agent.

I have the following:


//Loading and using the texture works as expected
Texture = Assets.TextureFromVertices(verts, MaterialType.Dots, Color, 1f);                       

//The agents show as expected, but doesn't collide with other Agent
AgentBody = BodyFactory.CreateBody(World, position); 
PolygonShape agentShape = new PolygonShape(verts, 1f);   
AgentBody.CollisionCategories = Category.Agent;            
AgentBody.CollidesWith = Category.All; 
AgentBody.BodyType = BodyType.Dynamic;
AgentBody.OnCollision += AgentCollision;


//Gets called when colliding with Food
private bool AgentCollision(Fixture a, Fixture b, Contact contact) {
    if(b.UserData is Agent)
         Console.WriteLine("Agent collision");




Jul 7, 2012 at 12:24 PM

Do you actually set the UserData to Agent - because you don't in the AgentBody.CreateFixture.

Jul 7, 2012 at 3:37 PM

No you're right I missed that. But AgentCollision doesn't get called at all. 

Jul 7, 2012 at 11:08 PM

Does it get called if you change Agent.CollisionCategories=Category.Cat1?

I'm not sure even how Category.Agent can even get compiled or what it actually evaluates to.

Jul 8, 2012 at 12:13 AM

No same thing.

Category.Agent is just a Category.Cat1 that has been renamed.

Only progress so far is, that if I spawn a lot of agents AgentCollision gets called a few times during the first couple of game loops.

Jul 8, 2012 at 12:59 AM

You might have more luck with a BeginContact handler and check the contact properties for the fixtures. I myself have never had problems with it.

Jul 10, 2012 at 5:27 PM

Thanks for your input Jerry. It seems it works now, but not sure what have chaged though, the code is the same as the above.



Jul 10, 2012 at 7:22 PM

You can try putting a conditional code breakpoint in Contact.Update() and see why it's not calling the OnCollision handler but it's weird since OnBeginContact is just after...