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Jul 7, 2012 at 5:17 AM

I was wondering if there are any step by step tutorials that goes over creating a simple game to show how to use the physics engine. I'm still a bit new to this and not sure how to go by implementing what is shown in the documentation and think a tutorial that uses it in a simple game will help make things more clear. Any advice and suggestions will greatly be appreciated.

Jul 7, 2012 at 10:28 AM

For simple tutorials you can just google and you'll find a lot of info in addition to the sample projects and the TestBed which are a great source for beginners.

Here are two more excellent sites for advanced topics: (Flash) (C++)

Farseer is a port of Box2D so you can read the information for other languages as well since the concepts are the same.

Jul 8, 2012 at 3:49 AM

Thanks I appreciate the help. I also noticed that the documentation on the documentation page doesn't work with 3.3.1 as in order to create a circle I have to use BodyFactory instead of FixtureFactory that is stated in the documentation. Will it be updated soon to reflect the changes that were made in 3.3.1?