Nov 15, 2012 at 1:12 AM
Edited Nov 15, 2012 at 1:14 AM
First off thank you for responding. I greatly appreciate the help.
each FarseerPhysicsGameScreen has some properties. One is "HasCursor". Set it to false in the screen's constructor and it won't show up. Take a look at GameScreen1's constructor which does exactly that.
YOU ARE AMAZING!!! This is exactly what I was looking for!!!
Regarding your second question: The Game object holds all components in Game.Components. A reference to the Screenmanager is passed to each game screen from which the FarseerPhysicsGameScreen is derived. So from within any screen class you can access other
components via "ScreenManager.Game.Components", which returns a list of all components.
I will look into this, i don't fully understand but I will spend some more time on it. Obviously I can seen where to get ScreenManager.Game.Components, what I don't get yet is how do I access something from it. forexample, still using the samples xna, if
I added a public int Testingint = 0; to farseerPhysicsGame.cs. How do reference that? Thanks again