Dec 12, 2012 at 6:53 PM
Edited Dec 13, 2012 at 10:06 AM
Yes. I am interested in your work. Which version of farseer did you port?
I published an application for WP7.1 using farseer 3.3.1.
I planned to publish it too as windows 8 Appstore app, so I added the monogame layer.
I was also hoping to port it to android, iOs.
But things played out different:
a. the windows 8 app crashes during certification (rendering problems, they sent me the screenshots).
So now I seriously doubt the additional XNA - monogame - directx layer.
b. the mono license for android/iOs is 300-400$ per year per platform.
c. I don't like the feeling that XNA is be-ing made obsolete (at least it appears that way).
So far for the XNA/monogame/mono crush.
So I decided to focus on native stuff for wp8 and windows 8 appstore apps (i.e. say goodbye to XNA there). Better say goodbye early.
But I still prefer to continue developing the game logic in c# in combination with the farseer core (without the screensysteem). I just like c# too much.
So my conclusion was to find out if I can use c# in combination with the direct3d layer on wp8.
Hoping that porting WP8 to Windows8 Appstore would be easy
(Since wp8 has less direct3d support then the windows8 appstore, I planned on starting with windows phone 8 instead of windows 8 appstore).
All this preferable in such a way I could reuse parts if I want to publish on WP7.8 if needed (which only has XNA).
And it appears you already did some work on that.
So yes I am interested.
Maybe there is room for two sample projects: a Farseer XNA sample project and an Farseer SharpDx samples project.
"Only" the screensystem differs. The gamelogic and physics could maybe be the same.