Feature Request for 3.5: DampingFactor or similar property on RevoluteJoint.

Topics: Developer Forum
Dec 11, 2012 at 9:29 AM

I've tried to implement it in SolveVelocityConstraints by reducing impulse on bodies change in AngularVelocity  based on angular speed in the joint, but it was not stable... this could be very helpful to stabilize some of my bouncy systems.   Can't use absolute angular damping on bodies..

Unless there is a way to do this..  I just downloaded 3.5, latest , don't see anything...

Dec 11, 2012 at 6:22 PM

If you want something like joint friction you can use a motor setting the maximum torque to some small value and the speed to 0. For reference check page 43 of the box2d manual:

http://box2d.org/manual.pdf

Dec 11, 2012 at 6:31 PM
Thanks allot .. that seems like it would do the trick..and says exactly so in the manual, i can try this out. yeah, a motor with no power is a form of damping.. like running a generator from a wheel coasting downhill


On Wed, Dec 12, 2012 at 2:22 AM, jerrysb <notifications@codeplex.com> wrote:

From: jerrysb

If you want something like joint friction you can use a motor setting the maximum torque to some small value and the speed to 0. For reference check page 43 of the box2d manual:

http://box2d.org/manual.pdf

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