I am experiencing slowness in my simulation even when lot of objects are asleep , if bullets are near them.
I see the following optional optimizations in the current 3.5 stream and read the submission report earlier.
in World.cs there are:
USE_ACTIVE_CONTACT_SET//#define USE_AWAKE_BODY_SET//#define USE_ISLAND_SET//#define OPTIMIZE_TOI//#define USE_IGNORE_CCD_CATEGORIES
Has anyone tried any of the those, do they help significantly or cause side effects? They are all commented out by default.
I did write to the author a few months ago but I didn't receive a reply. The submission report looks top quality but doesn't give any metrics.. i don't want to use them if they are just an experiment that won't make it to the stable 3.5 release..
thanks if anyone will share any experience trying them with piling, or ragdolls, or other scenarios.