After setting up MonoGame and doing some simple stuff to see that it's working, I decided to test out FSE for an upcoming game I want to make. I threw all the necessary code into the project, build...and BAM!
So going through each of these errors:
1st is for allNodes.ForEach(AddNode); which can just be converted to a standard foreach. CHECK!
2nd revolves around the line "[MethodImpl(MethodImplOptions.Synchronized)]". 'Synchronized' is not one of the options. There's AggressiveInLining, NoInLining, NoOptimization, and PreserveSig. I have no idea what this means so I just commented it
out. Bad idea?
3rd says that XmlWriter doesn't have a close method. I changed the call to Dispose();
4th is just a debugging thing so I commented it out.
5-7th are just outputting to console and even have "// TODO: remove" so I just commented them out.
8+ are all referring to the FileStream class in the Serialization file. It can't find it (yes, the imports are right). There could a be a .dll that I need to add.....but System.IO IS included so I do get access to FileMode and whatnot, but I guess since
it's a Windows 8 Store app, they do all of that async stuff. Does anyone have a suggested workaround for me to fix this part?