Is there anyway to speed up creation of body+fixture when using FixtureFactory.AttachCompoundPolygon? I have a lot of fixtures (100-200) and the game performs well so it's not a performance issue while running. Generation time of 100 objects takes
about 30 seconds and each object can take up to 100 ms to generate.
The problem is that I need to generate them at runtime within the game, 100 ms is to long since it will cause dropped frames.
Is there a way to thread this so I can create objects on another thread or simply create the objects faster?
I'm happy to add more info to this if required.