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Restitution ignored for low forces?

Mar 4, 2013 at 11:46 AM
Is there a solution for it?

I've used a 100:1 scale for drawing sprites that caused my bodies to completely ignore the resitution value due to too low forces. Now I'm using 10:1, but the problem still persists on slower movement and sometimes only on one axis (the ball bounces away from a wall and ignores the remaining x force).
Mar 4, 2013 at 7:11 PM
solved it myself. had to set fixedrotation to false.