I have created a platformer game with a player and some objects etc but are having some problem with mass on objects.
The player is composed by a wheel and a torso connected with a joint and everything works almost perfectly when not setting mass on any object. But not using mass creates an unstable simulation because when changing texture on an object, the mass increase or
decrease strangely. But when assigning a correct mass and density nothing works as it is supposed to and I don't know why.
I increase force and such to correspond to the new weight on stuff but when moving the player he slides back and forth and kind of bounce sideways when stopping. And when picking up an object he hacks all over the screen.
So does anyone know a solution cause I'm stuck?