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Naroow Phase Collision Questions

Topics: Developer Forum
Jan 20, 2009 at 2:28 AM
I had a couple of questions about (one of) the new narrow phase collision method(s). mattbetcher mentioned something about implementing Separation Axis Theorem as an optional collision detection method, and i seem to recall that a game called N (google N game) uses a similar method for collision detection. It has some of the most realistic collisions i've seen. I might be mistaken though, so tell me if i'm wrong. I mention this because they seem to have done quite a bit of work explaining the methods behind their collision logic and i thought it might help.
Jan 20, 2009 at 11:25 AM
Yep, that's right. The N tutorials came to my attention back before I started working on this engine. It's an excellent tutorial that uses SAT as you mention.

The tutorials can be found here: N Physics Tutorial

Thanks RogueCommanderIX for posting info about it. It's great stuff for anyone who wants to know more about collision detection systems with SAT.
Jan 22, 2009 at 4:29 AM
Your welcome.