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FarSeer in Microsoft Surface

Topics: Developer Forum
Jan 28, 2009 at 4:32 PM
Here is a video of one of the demos working in Microsoft Surface

Converted one of the Silverlight demos to WPF, then ported it to Surface.
Some changes were made to support multiple contacts.

Jan 28, 2009 at 4:45 PM
Looks like a lot of fun. :) Thanks for sharing!
Jan 30, 2009 at 3:38 PM
Here is the video of the FarSeer Simple Sample project ported to Surface

If you want the source code i'll be glad to contribute it to FarSeer Demos :)

Tiago Andrade e Silva

Jan 30, 2009 at 4:55 PM
Looks a little laggy, why is that?

Thanks for the offer of contribution, but Microsoft surface is not really a platform we intended to support. It would be nice if you kept your offer open to anyone who might want to try out Farseer Physics on Microsoft Surface. It looks like a creative platform for games, I'm sure someone at some point would like to play with what you have come up with.
Jan 30, 2009 at 6:28 PM
The lag is because of the screen capture software :(
It runs very smooth on the simulator.
I will soon post the source code :)
Jun 4, 2009 at 10:08 AM


Here is a project that was developed with FarSeer for Microsoft Surface. Now on the real Surface device.

It also shows the sample Farseer project working in Surface.


Tiago Andrade e Silva

Jun 4, 2009 at 3:52 PM

Looks very nice! thanks for sharing it with us. We now have our samples made in WPF (currently in our source control) - if you have any additions to it, be sure to let us know.

Jun 8, 2009 at 10:01 AM


I would be glad to share the code ... but the posts behind you said: "Thanks for the offer of contribution, but Microsoft surface is not really a platform we intended to support".

If you want to include the surface demos please let me know. I would be glad to contribute.


Tiago Andrade e Silva

Jun 8, 2009 at 2:24 PM

I wrote that because I don't see Microsoft Surface being the next huge gaming platform in the near future. :) If I include it in the source tree, a couple of people might download it and have good use of it, but I would also have to maintain the code. Every time I change the API in Farseer Physics each change must be implemented into the samples too - We are simply too few people (and don't have the hardware) to maintain a huge selection of samples on different platforms.

Instead I'm collecting all the interesting posts on the forums into a wiki page and make it avaliable on the front page. Hopefully this would direct the community to your great movies and stir up some interest for the platform.