BreakableBody AddBreakableBody RemoveBreakableBody

Topics: Developer Forum
Sep 12, 2013 at 11:35 AM
Edited Sep 12, 2013 at 11:41 AM
What is the proper way to handle removing a BreakableBody from the world after it's been broken? RemoveBreakableBody doesn't seem to work; do I need to explicitly loop through all children of the main body and dispose?