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Textures / Xaml to Vertices

Topics: Developer Forum
Feb 4, 2009 at 12:44 PM
Edited Feb 4, 2009 at 3:09 PM
Farseer 2 included a Textures to Vertices function. The demo seems to be for XNA. Can you give us more info on how to use it in wpf /silverlight ?
What is the data parameter ?

//Calculate the vertices from the array

Vertices verts = Vertices.CreatePolygon(data, polygonTexture.Width, polygonTexture.Height);

Any idea on how we could use this or other method to create the geometry for xaml objects !?

Tiago Andrade e Silva
Feb 4, 2009 at 5:21 PM
The texture to vertices functionality works on arrays of texture data. I don't think WPF/Silverlight support extraction of texture data from shapes, but no worries, we do have a solution.

AndyBeaulieu made a Physics Helper for Farseer Physics. Try it out.
Feb 4, 2009 at 6:26 PM
I'm already using Physics Helper :)
I already ported it to WPF and Microsoft Surface. But I had to battle with the difference in hit test between Silverlight and WPF in the creation of the vertices ...
here is the thread about it

But things seem to be working now :) just having some issues with differences in WPF from SL ...


Feb 4, 2009 at 11:20 PM
Just for future reference to anyone that needs this help data is the array of texture data gotten from Texture2d.GetData() seen here.