Thanks for your fast answer, it's really appreciated!
Now with freezed, I ment only the "Character", not the whole world.
I tried to do your Anchor-Thing, but I ended up with the same result: I can't move the bodies with motor-joint...
Here's what I did:
I have the exact same setting of "Angular-Body" (torso) and "Circular-Body" as in the Tutorial.
Also, my CreateRevoluteJoint looks the same:
Axis= JointFactory.CreateRevoluteJoint(World, Torso, Wheel, Vector2.Zero);
Axis.CollideConnected = false;
Axis.MotorEnabled = true;
Axis.MotorSpeed = MathHelper.TwoPi * MovingSpeed;
Axis.MotorImpulse = 3;
Axis.MaxMotorTorque = 10;
The World-Anchor is also very simple:
WorldAnchor = BodyFactory.CreateBody(World);
WorldAnchor.Position = new Vector2(0, 10);
WorldAnchor.BodyType = BodyType.Static;
JointFactory.CreateAngleJoint(World, Torso, WorldAnchor);
So with all I've read, this should be all to get a motorized, moving character?
What's my mistake?
Thanks again for your help!