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Adding friction to the rolling ball doesn't stop the rolling ball

Topics: Developer Forum
Nov 28, 2013 at 8:03 AM
Edited Nov 28, 2013 at 8:04 AM
How can I make the ball stop rolling as if there were friction between ball and the ground?

Adding friction to the ball with values 0.5f, 1f, 10f or 100f doesn't stop the ball, it always rolls out of the screen with the same speed.

Thanks in advance!
Nov 28, 2013 at 8:52 AM
Maybe I figured it out, the secret was to adjust the AngularDamping value.
Apr 12, 2014 at 10:04 PM
What value was this?