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Rope Joint With No Body Collision

Topics: Developer Forum
Dec 13, 2013 at 12:47 AM
I have a triangle that I can move with the keyboard. Attached to the triangle with a rope joint is a small box. Of course when I move the triangle, it drags the box with it. When I stop the triangle from moving, the box has momentum and continues to move. The problem is that the box will just move right through the triangle instead of colliding with it. I know that this is intended. But, why? I want the box to collide with the triangle while the two bodies are attached with the rope joint. Is this something I can do?

Dec 13, 2013 at 1:08 AM

I found the solution. I apologize for this duplicate post and I wont mind if it is deleted. I just set the joints CollideConnected property value to true.