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BodyID = 0

Topics: Developer Forum, User Forum
Jan 11, 2014 at 11:43 AM
Hello I am just testing Farseer Physics and I have encountered a weird behavior I have got a timer which calls the Update method which then calls the world.Update method. But when I try to add a body while the loop runs sometimes the body is created with BodyId of 0 and then messes up with the collision detection. Has anyone encountered similiar behavior and knows how solve this?