Is FarSeer the right solution for Star Map?

Mar 14, 2009 at 2:53 PM
I've got a game that I'm trying to build a 2D star map for. There are 6400 individual stars if the user is 'zoomed out'. I am looking to build this in SilverLight and am wondering if FarSeer is the right solution for me... my map won't have any physics, I really am only interested in displaying stars to the user and allowing the user to move around and zoom, etc.

Would I be better creating my own engine for it or would this one be able to handle the possibly large amt of data if I disable any type of physics on it?
Mar 14, 2009 at 9:35 PM
So the stars are just static? if they move though, then you would probably want to use bodies though. We don't really do much (if any) drawing or camera work, so you might be making your own. Farseer is great though for most types of physics simulation!