Show Your Projects

Apr 1, 2009 at 9:46 AM
I thought it would be interesting to see what everyone is working on. Most of the links to peoples projects are all over the place.

Il start off by telling you about my game:

For my project I am using the Physics2D.Net physics engine (not Farseer :( ) but I did get a lot of help from reading the Farseer Forums and I even translated some Farseer code over to the P2D.NET engine.

The game is a platformer that Ive tried to make similar to Little Big Planet. You can run and jump and grab hold of things and push and pull and swing on them. Have a look at it here: http://boxycraft.wordpress.com/

Some of the hardest parts have been getting the characters to react well to controls and physics and at the same time seeming "alive". Ive got the main part of it working but Im still tweaking and fine tuning it.

Another challenging part has been making "non-physics" items like switches and motors  integrate well with the physics part of the game, but I seem to have that working now.

Anyway thats me, and please show what you've been doing too!

Apr 1, 2009 at 10:40 AM
Edited Apr 1, 2009 at 10:43 AM
Well hello RobertDodd! I don't have a website or anything (i just have a simple demo, it's here: http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=51068) but i'm aiming for a Fantastic Contraption game with additional features. BTW how are you using Physics2D.Net with XNA? or are you even using xna? Assuming you are using XNA, you can use my camera class. I found that a lot of people here have trouble, so i created this (http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=50483) thread.
Apr 1, 2009 at 9:10 PM
I'm working on a space shooter entitled Operation Gum Drop and I am chronicling my development on my blog www.occasionalgamer.com


Apr 1, 2009 at 9:13 PM
I implemented a shooter called "Tanks": http://www.kindohm.com/tanks.  Not super-polished, but a fun time-waster :)  I'm working on a sequel that is much more polished: http://www.kindohm.com/archive/2009/02/12/tanks-2-turrets-silverlight-game-in-progress.aspx
Apr 1, 2009 at 9:44 PM
Edited Apr 1, 2009 at 9:48 PM
Wow boxycraft would be so amazing if it had multiplayer and a community thing like big planet, that be the best indie game ive seen.
And gum drop looks amazing, im a bit confused on what it is and all haha, but it looks great
and unless i got my facts wrong its also multiplayer?
edit: o yeah and i was starting to make some progress on my game in farseer,
but i abandoned it because i have to work with a group on a dream.build.play challenge.
Apr 1, 2009 at 10:50 PM
Boxycraft looks very nice! I would love to see it in action, a video at least :)
Apr 1, 2009 at 11:46 PM
Gum Drop is a top down shooter where you have a grappling beam you use to drag gum drops back to your base. Think asteroids where you collect asteroids instead of destroying them.

Of course theres also enemies to shoot down along the way. :)
Apr 2, 2009 at 12:18 AM
Kinda looked like solar with the stuff revolving around him,
I really like that artstyle though and it looks like a ton fun
Apr 2, 2009 at 6:02 AM
Edited Apr 2, 2009 at 8:23 AM
Boxycraft looks interesting... I take it its in alpha? @kindohm: I love that tanks game! one thing you might want to fix though in turrets is the fact that you can massively level up your tank by lounging around on the first level shooting the powerups... (i got 500 something thousand score, maxed out my max health, and had a ROF upgrade of 19 and a damage upgrade of 22, and i think i was on like level 27)
@Mechaghost: Gum drop looks interesting as well... it looks like it might be available for playing soon...
Apr 2, 2009 at 6:12 AM
My current project is much too early in development to have anything to show for it.  But here's a vid of a project I was working on a while back that used an earlier version of Farseer Physics:  http://www.youtube.com/watch?v=vV01-i5iOhA
Apr 2, 2009 at 8:25 AM
Well currently my project is in a state of change (re-architecting the way a major feature works, and kinda lazy at it...), but hopefully i will be able to present another demo at some point in the next month or two (hoping for a tablet for my birthday so i can make some decent graphics :) )
Apr 2, 2009 at 1:04 PM
Great response!

RogueCommander: Unfortunately I couldn't run your demo, I only have a keyboard :(. Thanks also for your camera class offer, but I am using DirectX and Visual Basic and have made my own camera class :)

mechaghost:  Gum Drop looked excellent and I really enjoyed the blog!

Lemund:  If nobodys answered your question on Youtube about getting music, have a look at www.Jamendo.com. They've got tons of music licenced under Creative Commons, which means you can use it for free as long as you dont sell it.
BTW I didnt get your video at all until I researched the Craig Reynold Boids Model, and whatever your game could be about it did look cool!

tLegion : I have actually just got multipayer working in Boxy Craft now, and Im starting to put together some exclusively multilayer levels for it. Getting the multiplay to work was really exciting because it added a whole new aspect to my game that I hadnt thought of and was so easy!

And Kingdon, Id love to see the new Tanks in action :)
Apr 2, 2009 at 3:23 PM
RobertDodd:  Thanks for the link.  I actually found a site that had some decent music on it but it was all by one guy and he didn't have nearly as much music on his page as the one you gave me.  As for the video, I didn't really do that on purpose.  It just sort of came out that way.  All I did was program the AI to follow the player while avoiding ramming into each other.  It was more of a tech demo than anything.  No actual gameplay.
Apr 2, 2009 at 4:03 PM
I've been doing Bennu, planning to launch it on the 360 (community games). Here's a link to the development blog.
Apr 2, 2009 at 7:58 PM
@rpmoura: That bennu menu was amazing! the particles started to get a bit annoying though.

@Lemunde: I enjoyed watching that tech demo for some reason, the song was good, and it was a bit relaxing

@RobertDodd: Yeah implementing multiplayer is great and quite simple, but the networking part...
goodlord i dont know much about it, but i imagine its hell : )
Apr 2, 2009 at 10:17 PM
@RogueCommanderIX: Yeah it will be ready in a few months. I've been working on it pretty hard to get it into the various competitions coming up like indiecade,pax, and dream build play 2009.

@robertDudd: Thanks! I'll have a updated video, alot has changed since I got feedback from people at GDC

@tlegion: Unfortunately I only have single player :) Multiplayer has always been a whole different beast in my experience.

I will probably have gumdrop up for playtest in the next few weeks to get more feedback for it.
Apr 2, 2009 at 11:50 PM
Damn my eyes decieved me i thought i saw a blog about MP,
oh well i shall be checking out your game when it come out regardless : )
Apr 3, 2009 at 2:48 AM
Edited Apr 3, 2009 at 2:51 AM
@mechaghost: Sounds good.
@RobertDodd: Thats fine. I could probably throw together some keyboard controls for the next version of my demo :).
@Lemunde: if you don't mind saying, what are you working on?
Apr 3, 2009 at 6:11 AM
Right now I'm just basically toying around with the engine, trying to see what all it can do.  I want to try to make an RPG that makes heavy use of the physics but I haven't decided how I want to do the artwork.  Purely top-down looks awkward for an RPG and a traditional bird's-eye view would screw with the physics and require more artwork.  I'm tempted to just use ascii graphics, not that that wouldn't be cool in and of itself.
Apr 3, 2009 at 8:42 AM
Working title is blox, but I hate that name, so expect it to change.  Spent about 2 weeks total on it so far.  http://erikbriggs.me is my blog where I am following my prototype of it.  I have about 15 videos so far, but only have posted my first 5.  More to come.  Concept has to do with blocks who react with each other based on what type they are.  You have to use them together to figure out how to get to the end of each level.  I'll post the others when I've vimeo'd them too.
Apr 3, 2009 at 10:09 AM
Edited Apr 3, 2009 at 10:10 AM
Yeah thats not so great a name (nick gravelyn made a game called Bloc or similar, dont want confusion). Yup i've been ravenously following your blog. Any idea when you can make more posts?
Apr 4, 2009 at 11:40 AM

Hi, I’ve created a simple puzzle game in Silverlight using Farseer engine, let me know what you think of it: http://www.privateasteroid.com/games/diw/Default.aspx

Apr 4, 2009 at 9:16 PM
I thought that game was really fun,
simple but really fun,
the puzzles werent simple tho haha
i gave up on level 12 cause i felt like i was getting ripped off
I know how to do it but the squares keep sliding on eachother and falling off for no reason,
even when i make them even down to the pixel,
up to that part was really fun and a great challenge,
especially the two big circles one before it that was fun
Apr 5, 2009 at 11:29 AM
Edited Apr 5, 2009 at 11:30 AM

@tlegion: thanks for your comment, I’ll try to adjust those levels and make them more playable.

Apr 5, 2009 at 3:42 PM
No all the level were fun,
level 12 just has a known problem,
i saw another topic about that problem and the solution had to do with resting bodies
Apr 5, 2009 at 5:52 PM
I just put up a Silverlight game called "Boss Launch" that uses Farseer and the Physics Helper controls:

http://www.spritehand.com/silverlight/2.0/bosslaunch/bosslaunch.htm

The object is to launch your boss at targets and knock the targets to the ground. If you knock off enough, then you unlock the next level. There is a little more info on the game and some pics here - http://www.andybeaulieu.com/Home/tabid/67/EntryID/153/Default.aspx

Coordinator
Apr 5, 2009 at 10:08 PM
Edited Apr 5, 2009 at 10:11 PM
@AndyBeaulieu: Hahahaha. Do you have something against your boss? ;) That game really made me laugh.

@All: There are some really great physics enabled games here. If you don't mind, I would like to include them in this list:

http://farseerphysics.codeplex.com/Wiki/View.aspx?title=EngineUsage&referringTitle=Home

(Give me back my link button!)

Write your game name and the link you would like on the list and I will include it. Also, if you know any other games that uses Farseer Physics, I would like to know about them too.
Apr 6, 2009 at 6:50 AM
@redtwiggy: That game is fun! i had a problem (same as TLegion) with level 9 i think.....
Apr 6, 2009 at 11:44 AM
Edited Apr 8, 2009 at 3:44 PM
Genbox:

Game name: Bennu
Link: http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=447058

Coordinator
Apr 6, 2009 at 2:21 PM
Thanks rpmoura.
It's now added to the list.
Apr 6, 2009 at 2:29 PM
Sure, please add Boss Launch to the list!

Game name: Boss Launch
Link: http://www.spritehand.com/silverlight/2.0/bosslaunch/bosslaunch.htm


Apr 6, 2009 at 2:32 PM
Sorry, got a couple more:

Game Name: Hook Shot
Link: http://www.spritehand.com/silverlight/2.0/hookshot/spritehandhookshot.htm

Game Name: Sort the Foobars
Link: http://www.spritehand.com/silverlight/2.0/sortthefoobars/testpage.html

I was thinking, it might be nice to have the platform along with the games on the list... Something like "XNA, Silverlight, etc." ?
Coordinator
Apr 6, 2009 at 2:36 PM
@AndyBeaulieu:

I've added your games and split up the games into two sections. Thanks for the suggestion.
Apr 6, 2009 at 9:46 PM
Add mine please:

Operation Gum Drop
www.occasionalgamer.com


Btw, I have a new video up on the site with the latest build in action. Booyah!
Apr 6, 2009 at 9:58 PM

@tlegion: thanks, could you point me to this thread about resting bodies, I’m not sure how to fix this problem

 

@genbox: If you find my game worth enough please add it to your list. I’m trying to fix it now and add a ‘save/continue’ to it.

Apr 6, 2009 at 10:48 PM
http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=29842
it was not to far down from this one, but it was called stacking bodies sorry
the solution is resting bodies through the inactivity controller,
but I dont know much so i suggest you read the thread instead : )
Coordinator
Apr 6, 2009 at 10:56 PM
@mechaghost & redtwiggy: I've added your games to the list. Both games looks nice. Keep up the good work.
Apr 6, 2009 at 11:07 PM
o yeah and OP.Gumdrop looks REALLY good,
may i request a change in sound effects though haha
Apr 6, 2009 at 11:54 PM
Edited Apr 6, 2009 at 11:54 PM
@tlegion: which sound effects were annoying you?
Apr 7, 2009 at 7:18 PM
Its nothing for you to worry about sir,
the shooting sounds were quite bothersome especially considering they happened so often
but its alright it really does not and will not affect my opinion of the game.
I think the game looks amazing and I cant wait to play it
Apr 8, 2009 at 7:54 AM
Hi

I made a video for my game Boxycraft, you can see it here: http://boxycraft.wordpress.com/game/
Apr 8, 2009 at 10:30 AM
*licks lips* i like it... looks cool! especially like the music.
Coordinator
Apr 8, 2009 at 2:45 PM
@robertdodd: Nice game. Uses a lot of the engine I see. Can I put it on my list?
Apr 8, 2009 at 9:12 PM
@robertdodd: Nice work man, the pictures were betraying your gameplay, it looks way better in video :) So what does the cursor do? It didnt seem clear how that controlled your boxy? hehe...
Apr 9, 2009 at 2:38 AM
Hi genbox.

My game actually uses the Physics2D.Net engine, so I don't know if thats OK, but if it is you can put it on the list :D
I did get a lot of help from the Farseer discussions and even ported over some code from the Farseer engine, which is why I felt I could put in in here.

@Mechaghost: You move with the arrow keys and grab with the mouse(his hands stretch in whichever direction the cursor is pointing). The other player uses the keyboard for both.

Everyone else: thanks for the feedback!

Apr 9, 2009 at 7:33 AM
I'm working on an over-engineered pong game with .. you guessed it... physics! Anyways, I'm close to the first demo/video, and I'll post it as soon as I can. Lots of good stuff on here guys, food for thought.

Keep coding!
Apr 9, 2009 at 9:08 AM
Sounds interesting... Definitely gonna want to see that video when you make it....
Coordinator
Apr 9, 2009 at 2:09 PM
@robertdodd: Ah, I should have read the original post.

Physics2D and Farseer Physics are very much alike. We share a lot of code and even some structure.
The list is unfortunately only for Farseer Physics based games, but I can make a link to this thread so that people can get more information on the games (and see your game).
Apr 11, 2009 at 7:16 PM
I cant wait to see everyones demos and videos,
make sure to not forget to post it here when its done
Coordinator
Apr 16, 2009 at 9:12 PM
Edited Apr 16, 2009 at 9:15 PM
I've just been to the Information Technology University of Copenhagen (ITU) to hear about their software development bachelor degrees and I could not resist asking them if they knew about Farseer Physics. It turns out they did know about Farseer Physics and actually showed me a game they created a while back.

You can download it here:  The One Game

Try it out, It's a really great game and it requires you to think ;) Hint: It's all about the 1's
Apr 17, 2009 at 8:58 AM
Yep that game is fun and funny! I just beat it not 6 minutes ago. :D
Coordinator
Apr 17, 2009 at 12:28 PM
wow, very nice list of games.
May 2, 2009 at 12:42 AM

I'm working on a casual puzzle game using light with some interesting properties.

I captured a video of the prototype, check it out here: http://www.sterlingware.net

May 3, 2009 at 1:53 AM
I finished my first project with this engine.  You can see the air hockey game at Rootbeer Games