Lags in simple demo

Topics: Developer Forum
Apr 21, 2014 at 6:11 PM
Hello,

I am going to implement a billiard game for Windows Phone. I have started with a simple demo.
I added to the scene borders (which simulate shape of the table) and a ball.
The only thing I do is apply one time force to the ball to make it move.

Each first time (and sometimes later) when the ball collides with borders there is a lag. The ball just stuck for few hundred milliseconds.

I test it on fast smartphone (Nokia 920) which easily updates physics engine and renders the scene 60 times per second.

Is there a solution or idea how to find out the reason of such behavior?
Apr 21, 2014 at 10:15 PM
Edited Apr 21, 2014 at 10:17 PM
Hi. I wanted to start with a very simple Ball Test too on Windows Phone 8.1, Silverlight code. With Nokia 920. But same situation. I could not get it running. Perhaps someone can share a solution source code. I would pay for it if such a sample code will work wiith codebehind behavoirs set ( I am no Blend user) .

Hopefully for a sample for Windows Phone 8.