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Rounded Body stopping at vertex collision

Jul 9, 2014 at 7:24 PM
Edited Jul 9, 2014 at 7:24 PM
I'm making a 2D platformer and I have a problem where my Player capsule body hits a vertex, it stops completely and can't move in that direction at all.

This happens even if the vertex is flat on the ground.

It can even happen when the capsule is colliding with its upper part.

I have tried rounding the platform/boxes, it helps a little but the problem doesn't go away, I've also tried adding more edges to the player capsule but it actually seems to make it worse.

I've fiddled with friction and all other properties I could find but without success.

In this screenshot the player is completely stuck to move in the right direction, even though the platform is a little smoothed. In this case because it is "smoothed" if I drop the right key the player will slowly fall backwards.


Here is another image showing where the player can get stuck;


Does anyone have any tip how to work around this.
Jul 12, 2014 at 7:55 AM
So I kind of followed my own lead and reduced the edges further so I only have one edge at the bottom, this eliminates 90% of my issues but creates other problems, although those are easier to cope with.