I'm trying to create a trebuchet but having some issues. So far I have...
* Horizontal beam. This is pinned to the world with a FixedRevoluteJoint which is about 3/4 along the beam. This is supposed to let it rotate freely.
* Weight. A small weight at the right hand end. It's mass is 50 and it's connected to the end of the beam with a PinJoint and it's target distance is 50.
* Ball. A ball on the opposit end. It's connected with another pin joint. It's mass is 1 and target distance is 60.
The idea is as soon as I enable everything the weight drops pulling the ball around then on a button press I'd break the joint and the ball would go flying off. Trouble is if I do let the above go the simulation just goes mental and everything starts
Anybody got any ideas on the best way to set one of these up?