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Boxycraft released

May 17, 2009 at 5:56 AM
Edited May 20, 2009 at 3:27 AM


I entered Boxycraft into indiecade, and I want to thank you for all the help Ive got from everyone, even though I havent been using your engine :)

You can download it here:

Id like to hear what you think of it and of how Ive used the physics, and any comments, problems etc.

Thanks, Cheers.

May 17, 2009 at 6:04 AM

it seems to not be on the server you uploaded it too

i cant download it could you put in on rapidshare or something that always seems to work

May 17, 2009 at 6:23 AM

Has anyone else tried this? Because it works when I try it even from another computer.

May 17, 2009 at 6:28 AM

i managed to get it eventually

firefox and crome failed i tryed ie and managed to get it

you should really think about putting in on rapidshare its free and then the file will support resumeing as where you have it now doesnt

also the file i got eventually was a 27 mb file called "XAbUmc1447486" with no extention at all you may also want to fix that (not everyone will know to add .rar on the end)

May 17, 2009 at 6:31 AM
Edited May 17, 2009 at 6:34 AM

also i just tryed the game
i cant play it

it starts up but whenever i click on anything in the game it minimises to desktop
ive tryed it on 2 computers (1 laptop 1 desktop) it happens on both of them

(edit) This is annoying as i cant play it at all and i really wanted too

(edit 2) I think i know why its happening you dont lock the mouse curser into the screen (both my laptop and pc have 2 screens) and when i click it is always clicking out of the game when you have a new version up i might try it again

May 17, 2009 at 6:32 AM

I just started grabbing it with Firefox 3.5 beta 4, worked without issue. Firefox named it Boxycraft.rar by default. Slooooow host though, averaging 35k/s.

May 17, 2009 at 6:36 AM
Edited May 17, 2009 at 6:37 AM

i first tryed using ff 3.5 b4 but didnt work (i have a feeling it was the host thou) when it did start downloading it went at something really slow like 15 kb/s

is there anyway to run the game windowed??

May 17, 2009 at 6:40 AM

Ok thanks Im busy uploading to rapidshare. I never though of someone having 2 screens, Dan, Il try fix that.

Does it work sswitch?

May 17, 2009 at 6:58 AM

thanks that would be great
i dont know anyone with one screen anymore btw

i thought that since they started putting 2 video ouputs on gpus and on laptops everyone used 2+ screens lol even my mum uses 2 screens

is there anyway for me to run it windowed? disabling my 3 screen setup is a pain

May 17, 2009 at 9:42 AM

cool! i'll try it when i get a chance. Holy cow 3 screens? thats amazing...

May 17, 2009 at 4:35 PM
Edited May 17, 2009 at 9:42 PM

Yeah it works fine for me; though I've only beat the first level so far. I run dual-screens also and didn't have an issue with it minimizing. Vista ultimate 64 bit.


Edit: I do get the mouse cursor going outside the game upon further inspection.

May 17, 2009 at 7:37 PM

Didnt work for me,

heres the lowdown

I downloaded it fine with the name boxycraft.rar

it went really slow though,

i extracted the files and clicked the executable

It adjusted my screen like the resolution and what not and then it was a black screen for a long time

I could hear a youtube vid in the back the game just wasnt playing for about 10 minutes

SO i had to ctrl alt delete my way outta there

I am on XP with output through vga to a monitor.

I wish i could play this game i was really excited to see you released it

May 17, 2009 at 7:44 PM

It worked fine here. I'm on single screen, octo core Xeon, Geforce 8800, newest directx and Vista 64bit.

Funny game by the way, hope to see a game of your with Farseer Physics in the future :)

May 18, 2009 at 7:57 AM

I tried it and, well, it was great! three things though:

1. after i minimzed it and opened it back up, it crashed before it could display again.

2. it was *really* sensitive to my tablet, i had to use a regular mouse.

3. if you grab onto an object, you can sometimes jump really high (by holding down the jump button and hoping the object and player align right)

May 18, 2009 at 9:48 AM


I think Ive fixed the multi-display setup problem and also the blank screen some people were having.

Go to my site and download it again. Its also a few megs smaller.


Thanks for those others Rogue, Il try fix them soon too.


Also everyone please send me any suggestions on how to make the game better, what you think is lacking or whats not good.

Thanks :D

May 18, 2009 at 12:27 PM

Hi robertdodd

When I start boxycraft.exe then after a moment the windows Dialog "Boxy Craft does not function any more" (translation from German!) comes on screen.

The reported problem details are :


Problemereignisname: CLR20r3

Problemsignatur 01: boxycraft.exe

Problemsignatur 02:

Problemsignatur 03: 4a0e51d5

Problemsignatur 04: Boxycraft

Problemsignatur 05:

Problemsignatur 06: 4a0e51d5

Problemsignatur 07: e

Problemsignatur 08: e9

Problemsignatur 09: System.InvalidOperationException

Betriebsystemversion: 6.0.6001.

Gebietsschema-ID: 2055

I habe installed the following System

System Information
Time of this report: 5/18/2009, 13:07:19
   Operating System: Windows Vista™ Home Basic (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
           Language: German (Regional Setting: German)
System Manufacturer: Dell Inc.
       System Model: Vostro 1700                    
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A02
          Processor: Intel(R) Core(TM)2 Duo CPU     T7500  @ 2.20GHz (2 CPUs), ~2.2GHz
             Memory: 3582MB RAM
          Page File: 1679MB used, 5667MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

DirectX Debug Levels
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

Display Devices
        Card name: NVIDIA GeForce 8600M GT  
     Manufacturer: NVIDIA
        Chip type: GeForce 8600M GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0407&SUBSYS_02291028&REV_A1
   Display Memory: 1776 MB
 Dedicated Memory: 241 MB
    Shared Memory: 1535 MB
     Current Mode: 1440 x 900 (32 bit) (60Hz)
          Monitor: PnP-Monitor (Standard)
      Driver Name: nvd3dum.dll,nvwgf2um.dll
   Driver Version: 7.15.0011.5669 (English)
      DDI Version: 10
Driver Attributes: Final Retail
 Driver Date/Size: 10/4/2007 21:24:00, 4943872 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B71E3E-4747-11CF-BD65-222201C2CA35}
        Vendor ID: 0x10DE
        Device ID: 0x0407
        SubSys ID: 0x02291028
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A

Microsoft NET-Framework 3.5 SP1

<font size="1">

Hope these information are useful for you to solve the problem.

It would very nice to see Boxycraft in action !!!!!

Great work!


PS: Sorry about the layout format!





May 19, 2009 at 1:52 AM

Hi Hallouniversum

Could you please send me the console.txt file? Il have a look at that.

May 19, 2009 at 12:22 PM

Hello robertdodd

After I had a look into the file console.txt, I saw that my system had a problem to find the DirectX system files.

Very strange, because the diagnostic tool dxdiag.exe says all DirectX stuff on my PC is working properly.

After that I downloaded the latest DirectX-Drivers in the file   directx_mar2009_redist.exe    and installed it..........Taraaaaaaaa! BoxyCraft rocks on my screen !!!!

Thank you very much for your support !

After play the introduction I can say: Wooooouw ! Congratulation its very fun and you make it very well !

I am trying to make a jump and run game with farseer and WPF, but I am on the very first steps to build such a application.

Thanks again and good luck to you !


May 20, 2009 at 3:26 AM

Thanks a lot, Im glad you liked it :)

And good luck with your game too, physics is great fun :D

May 20, 2009 at 3:00 PM

i finished the game all in one go. It was fun.

The only critism i have is that the border of the character looks a bit funny (maybe needs to be 1 pixel thicker, not sure). Everything else looks good

May 22, 2009 at 10:26 PM

Awesome job on the game! The menu reminded me alot of World of Goo, maybe a little too much :)


You also might want to zip it rather than use rar, I know most of us developers prefer the rar format but non techie people would'nt really get what a rar file is :) Or better yet create a installer for it, Click Team makes one of the best and easiest to use installers out there


Good luck on IndieCade!

May 24, 2009 at 4:16 PM
Edited May 24, 2009 at 10:59 PM

:) It looks sooo much like the little big planet prototype heh!


Are you going to do a postmortem?

May 25, 2009 at 6:42 AM

heh heh :) Little Big Planet is what started my whole physics craze. It looked awesome, but I didnt have a Playstation to play it on, so I started making my own game. And I suppose World of Goo's somewhere in there too :)

What do you mean postmortem?

May 25, 2009 at 6:08 PM

A postmortem is a (sometimes) short writup of your project, including things that went well, things that didn't, and interesting problems that you overcame and how. It's sort of a "story" of the development of the project.