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I'm planning on testing the ability to create "soft geometries" (via a proprietary method ;) ) and i was wondering: does the polygonBrush support anything other than a Vertices class for defining what to draw? if it doesnt, could it?
What do you have in mind?
i want to be able to draw the set of geometries/bodies as one object, dynamically deforming and reforming. My method might need some revision but for now i just want to get it drawing as is.
Another thing: i have a matrix that represents my cameras position/zoom/etc. how do i use it with this?
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