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Topics: User Forum
May 31, 2009 at 3:02 PM


In a game that i´m making, i want to detect some collisions with a platform that is like a box, so that the user can put objects inside of it,

the thing is that the platform moves, and sometimes even when the object is inside of the box, there is no collision happening, so i thought of using a Sensor and it would solve my problem.

But it seems that the sensor doesn´t follow the movement of the box that its moved by an AngleJoint.

A sensor is always Static?




May 31, 2009 at 7:54 PM

Yes, a sensor is always static.

A sensor is basically a geometry with CollisionResponseEnabled set to false and IsSensor set to true.
You can just set the CollisionResponseEnabled to false and you will be able to move it, but the "sensor" will not react to it's surroundings.