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Good work matt :)

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Jul 16, 2009 at 1:16 PM

Build 56324 with the new SAT algorithm.

Just thought i would say my thoughts of this build.

It is great. Best in stacking performance in my tests compared to every other one ive tryed.
Also what i noticed is that not only is stacking performance really good, but also inter object penetrations have been eliminated.

Basicly its the best version of SAT yet (from my point of view) and i think you are doing a great job.


Jul 16, 2009 at 10:49 PM

Thanks a ton. Your supportive comments fuel my fire to keep on coding!

Also a little update on SAT. I am working on a completely new version that uses swept SAT to help prevent tunneling. It will only help 'prevent', but should be like 10x better then the current implementation. So use the current build at your own risk, but get ready for the new version soon!

Jul 17, 2009 at 1:44 AM

Thats really cool.

And I found that the new sat had no tunneling in my test where as swaping to dist grid had some and so did the old sat (i dropped a large pyramid from 10,000 high with a gravity of 200) when they hit they just spread out nicely :)

Nice work.

Jul 17, 2009 at 10:16 AM
Edited Jul 19, 2009 at 10:51 PM

You're awesome, I use SAT for my game and any performance/stability improvements are more than welcome! Keep up the good work, matt! :)