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Joint Rigidity

Aug 8, 2009 at 10:35 PM

in my game, my character has an arm that i need to rotate along with the right thumbstick. so i connected it with a revolute joint. however, in it's current state, the "shoulder" joint is very bouncy. it will bounce when the character lands and if the player runs into a wall at high speed, the joint will bounce the character really hard in the opposite direction. this isn't exactly ideal. so i was wondering, what can i do about this?

Aug 8, 2009 at 10:38 PM

Try setting PhysicsSimulator.Iterations to a higher value.