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Multiple PhysicsSimulators

Topics: Developer Forum
Aug 17, 2009 at 10:30 PM

Any ideas on supporting multiple PhysicsSimulator interactions?

Aug 17, 2009 at 11:27 PM

Not really possible with the current system. Having multiple PhysicsSimulators can improve performance since you have fewer items in each phase (broad phase and narrow phase) and you can put the other PhysicsSimulator on its own thread. This is only usable if you have some bodies that interact with each other, but with nothing else.

Example: space shooters where you have asteroids in the background that collides but can't interact with nothing else.