I've got an object i want to apply a constant rotation to. I was wondering which way would be the best bet, either to make the object static and just increment the rotation e.g.
_body.Rotation += rotationSpeed;
With this way i'm getting inaccuracys with collisions.
The other way would be to apply torque to the body but this makes the rotation speed up over time, is there a better way of implementing this?
Hope i'm making myself clear.