Thanks for the fast response.
i have some other questions that i will put here instead of starting a new thread, but they are slightly unrelated
I am currently creating 1 large geom that encompases the whole rope, by creating a static geom and using the setVertices method and set position members. (i am no longer using the ComplexFactory so that i can create the path without geoms).
However i have various problems in my game (which i assume is because of this).
i have a Ball (a simple circle Body+Geom) which will roll down the rope (path) fine.however:
#1) when i use the geom.Collide method on the rope geom it never returns true. however using it on other geoms in my game works.
#2) i have a fairly significant problem with tunneling as soon as the rope moves with any speed (the ball falls through the rope). This may be normal (not related to #1), but i can't seem to find a way to fix it. Is CCD enabled in the current source? i couldn't
seem to find any properties relating to it, even know i have read discussions about it being there.