Argh! I've been struggling with this for hours now, and joints simply just won't work.
I'm using SAT. (Which also doesn't seem to affect shit. Shit still jiggles around.)
I've created a few bodies, and when I try to add a joint between them, nothing happens. They still roll apart, like nothing changed.
NewRagdoll.jntHeadBody = JointFactory.Instance.CreateAngleLimitJoint(PhysicsEngine, NewRagdoll.Head.Body, NewRagdoll.Body.Body, 0.0f, 90.0f);
The jntHeadBody now contains a joint, but the bodies doesn't care at all.
Can't even pin a body to the world using CreateFixedAngle.
What am I doing wrong?