PolygonBrush Antialiasing?

Topics: Developer Forum, User Forum
Jan 18, 2010 at 4:36 AM
I'm using the the PolygonBrush class under the FarseerGames.DrawingSystem namespace, in order to draw my maps in my 2D platformer. All is going well, but I was wondering if there was a way to antialiase the lines. They are very jagged, and bring the graphical quality of my game down quite a bit. I've set the graphicsdevice multisampling bool to true in my main Game1 class, but it seems to have no effect on the PolygonBrush. Any ideas??
Jan 18, 2010 at 1:38 PM

Try using this method - http://msdn.microsoft.com/en-us/library/bb975403.aspx