Curved Collision Objects

Topics: Developer Forum
Jan 20, 2010 at 3:55 PM

Hi there,

i just started playing with Farseer after ages of not even looking (inspired by diver2 of course :P ) Now i am tinkering with some little ideas and i was wondering
what would be the proper way to create curved floors as the slides in diver2 and have them behave as smoothly. Create a bezierclass that automatically creates
a poly collision object with a defined number of subdivisions ? (Or adaptive subdivisions)

Or is there any built in way to collide Beziers ?


Kind Regards and thanks a lot for your efforts so far it feels great to have some coding fun :)