Mixing Windows Forms and FPE for XNA

Topics: Developer Forum
Mar 30, 2007 at 3:26 PM
Hi guys, I'd like to build a Windows .Net app around the engine as an explorer for constructing and manipulating scenes and/or composite objects while the engine runs (with pause, play etc.) Thought it would be a fun sandpit for playing around with ideas before getting it to generate the XNA code. Any Ideas how best to blend .Net apps with FPE for XNA and have the engine render to a windows .net window or control while allowing the normal windows forms operation to go on around it?
Coordinator
Apr 2, 2007 at 9:17 PM
I just new up forms when I need them and use them.. I think there are some posts in the xna forums on doing this kind of stuff. Search for stuff related to editors...