Discussions under General

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Water in 3.5

first post: finaldrace wrote: Hey Guys, i really need some kind of Water for my Game. Only the...

Games That Use Farseer Physics Engine 3.x

first post: genbox wrote: If you create a game that uses FPE 3.x, we would like to know about...

latest post: benblo wrote: The upcoming Seasons after Fall uses Farseer. Video teaser: http://...

less impact

first post: WSP wrote: hi again, I have universal bullet object, that when hit something...

latest post: WSP wrote: I think I'm close to a solution. Finally I've changed the function ...

Count Fixtures (bodies) overlapping with a movable rectangular area

first post: Magellan wrote: Hello,I want my program to count the number of fixtures (bodies) ov...

latest post: poohshoes wrote: Make the "sensor area" a farseer sensor by setting IsSensor = true,...

Rounded Body stopping at vertex collision

first post: Orujimaru wrote: Hi, I'm making a 2D platformer and I have a problem where my Player...

latest post: Orujimaru wrote: So I kind of followed my own lead and reduced the edges further so ...

detecting separation

first post: WSP wrote: Hi, I need to detect separation between two object that have just...

latest post: WSP wrote: Thank you, it's just that what I was looking!

steering physics body without gravity

first post: WSP wrote: Hi, I'm trying to convert my moving mechanics from manualy steeri...

LiquidFun

first post: tanderson1234 wrote: This would be an interesting addition to Farseer: http://google.g...

Missing wiki page: Downloads

first post: TANERTANERTANER wrote: Hello, The documentation on the following page seems to be missin...

OnCollision w\ multiple contacts => Dispose body

first post: lturek wrote: Hi!I would like to dispose a fixture in it's own OnCollision.The pr...

latest post: maximelian1986 wrote: Oh, it is a really old post, but still I want to add my solution: ...