Farseer Physics Engine 2.1

Rating:        Based on 2 ratings
Reviewed:  2 reviews
Downloads: 7054
Released: Jun 9, 2009
Updated: Jun 12, 2009 by genbox
Dev status: Stable Help Icon

Recommended Download

Documentation Farseer Physics 2.1 Manual
documentation, 277K, uploaded Jun 11, 2009 - 962 downloads

Other Available Downloads

Source Code Farseer Physics 2.1 Class Library
source code, 150K, uploaded Jun 12, 2009 - 705 downloads
Source Code Farseer Physics 2.1 XNA
source code, 150K, uploaded Jun 12, 2009 - 773 downloads
Source Code Farseer Physics 2.1 Xbox360
source code, 152K, uploaded Jun 12, 2009 - 417 downloads
Source Code Farseer Physics 2.1 Silverlight
source code, 150K, uploaded Jun 12, 2009 - 493 downloads
Source Code Farseer Physics 2.1 XNA with simple samples
source code, 269K, uploaded Jun 12, 2009 - 719 downloads
Source Code Farseer Physics 2.1 XNA with advanced samples
source code, 320K, uploaded Jun 12, 2009 - 699 downloads
Source Code Farseer Physics 2.1 WPF with simple samples
source code, 224K, uploaded Jun 12, 2009 - 607 downloads
Source Code Farseer Physics 2.1 Silverlight with simple samples
source code, 226K, uploaded Jun 12, 2009 - 504 downloads
Source Code Farseer Physics 2.1 Silverlight water sample
source code, 426K, uploaded Jun 12, 2009 - 495 downloads
Source Code Farseer Physics 2.1 XNA water sample
source code, 237K, uploaded Jun 12, 2009 - 680 downloads

Release Notes

Update 2
A bug that could cause weird collisions has been fixed. Packages have been updated with the fix. Re-download to obtain the fix.

Update
The water samples (both Silverlight and XNA) are now included.

Version 2.1 is now out. We have implemented a lot of new features and fixed some bugs. If you find any bugs in this release or have trouble building any of the projects, be sure to let us know.

Changes

  • New narrow phase algorithm (SAT)
  • Decoupled narrow phase design
  • Improved raycast helper to help make line-geom, line-aabb, line-line collisions.
  • Vertices union/clipping
  • New samples
    • Samples to show of vertices union/clipping and raycast helper
    • New ragdoll sample
    • New water sample in XNA
    • Simple samples in WPF
  • More code documentation
  • Weld Joint
  • Auto-divide geometries
  • Support for multi-polygon texture
  • Minor special case performance improvements.
  • API changes

Thanks to our testers and contributers

A big thanks goes out to all those to tested and contributed to this project. A lot of the new features come from our wonderful community. Thank you.
A list of our contributers can be seen here

Reviews for this release

     
Awesome C# physics engine! Easy/simple to implement into any 2d game. Super active developers which give great support. Excellent documentation. Amazing demos/samples. Highly recommended!
by DaSwampy on Jun 25, 2009 at 1:20 AM
     
Easy,simple, and actually good. What more do you want?
by P13Darksight on Jun 21, 2009 at 6:50 PM