This release is a bugfix release to fix some of the bugs reported by our users. Only a single feature has made it into this release (see item number 3 - Thanks to RogueCommanderIX for the patch)
- PhysicsSimulator.MaxContactsToDetect is now static
- Fixed bug that would cause instabilities when stacking.
- Added Geom.IgnoreCollisionWith(Geom)
- Fixed bug in Vertices.CreateCapsule() (Details here)
- Controllers now take Update(float dt, float dtReal) instead of Update(float dt)
- Fixed bug in Water XNA Sample where the water was not drawn right
- Fixed bug where the Scaling controller would not get updated. (Thanks to DDtMM for reporting the problem)
- Copying geometries now work again. (Thanks to DDtMM for reporting the problem)
Not related to this release, but we have got ourselves a donation button
If you think this project is worth keeping alive, feel free to donate a little.