This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:
- Performance improvement (Thanks to dreamcreamer)
- Added Vertices.GetConvexHull() (Thanks to Cowdozer)
- Renamed CollisionHelper to RayHelper
- RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List<Vector2>) now returns a list of GeomPointPair.
- Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.
- Reduced garbage in some situations (Thanks Ultima2876 and roonda)
- Added RemoveFromPhysicsSimulator() to Path class.
- Removed CreateRope() from ComplexFactory
If you find any bugs, feel free to report them in the issue tracker
More info about this release can be found here