I'm trying to create a simple circle in an oncollision handler but i am getting an assert fail (island.cs line 444). What am I supposed to do?
var b = BodyFactory.CreateCircle(world, 0.5f, 1.0f, active.Position, null);
public void Add(Body body)
Debug.Assert(BodyCount < _bodyCapacity);
Bodies[BodyCount++] = body;