Calling EvenlyDistributeShapesAlongPath with "copies" always returns me a path with one copy less than the specified number. Also, the path is not created between the two specified points in ...
Id #35260 | Release:
| Updated: May 29 at 11:44 AM by KakCAT | Created: May 29 at 11:44 AM by KakCAT
i have a problem in contact class
when a collision Occur i change a body type from kinematic to dynamic and this change cause a null problem. i add a line in contact to resolve this but i dont now ...
Id #35013 | Release:
| Updated: Mar 3 at 5:38 PM by sajjadgame | Created: Mar 3 at 5:38 PM by sajjadgame
I think it's reasonable to expect a user to want to disable a body in the collision event handler. Previously I was removing all unused bodies from the world but I read in these forums it was bette...
Id #34949 | Release:
| Updated: Feb 1 at 4:56 PM by Aranda | Created: Feb 1 at 4:56 PM by Aranda
When I call DeepClone on a Body, I'm expecting to see the OnCollisionEventHandler (as well as for separation) copied in the clone process, but they are not.
In addition, any body copied in this wa...
Id #34725 | Release:
| Updated: Dec 8, 2013 at 10:00 PM by danielcrenna | Created: Dec 8, 2013 at 10:00 PM by danielcrenna
I've run into a bit of unexpected behavior when using Body.DestroyFixture(). For this particular instance, I'm calculating my own mass and inertia for my body, rather than letting the engine autoca...
Id #34560 | Release:
| Updated: Oct 15, 2013 at 12:15 AM by RayBatts | Created: Oct 15, 2013 at 12:00 AM by RayBatts
I'm curious how collisions (and possibly restitution) have changed in Farseer Physics 3.5. I tried switching to 3.5 in my XNA project (upgrading from an unmodified 3.3.1), and the collision physics...
Id #34553 | Release:
Farseer Physics Engine 3.5
| Updated: Sep 8 at 4:00 PM by genbox | Created: Oct 12, 2013 at 4:09 PM by genbox
BayazitDecomposer and EarclipDecomposer as public classes instead of internal.
Used in some examples etc. for creating Texture from vertices.
Id #34443 | Release:
| Updated: Sep 22, 2013 at 7:09 AM by RaymondEllis | Created: Sep 5, 2013 at 7:00 PM by cougario
This code throws an exception under certain circumstances;
foreach (QuadTree<T> st in qt.SubTrees)
because qt isn't part...
Id #34430 | Release:
| Updated: Sep 1, 2013 at 8:12 AM by mfagerlund | Created: Sep 1, 2013 at 8:12 AM by mfagerlund
Setting SleepingAllowed = false (which clears the BodyFlags.AutoSleep flag from Body.Flags) has no effect if the body is static. The reason is that the AutoSleep flag is checked in Island.Solve whi...
Id #32774 | Release:
| Updated: Feb 22, 2013 at 1:02 AM by genbox | Created: May 26, 2012 at 6:15 PM by vvnurmi
Garbage is generated from the anonymous delegates used in the World.QueryAABB, World.Raycast, World.TestPoint and World.TestAll methods. These methods may be called many times per frame as part of ...
Id #31625 | Release:
| Updated: Aug 31 at 11:05 AM by genbox | Created: Oct 22, 2011 at 3:40 PM by mmsbludhound