When I call DeepClone on a Body, I'm expecting to see the OnCollisionEventHandler (as well as for separation) copied in the clone process, but they are not.
In addition, any body copied in this wa...
Id #34725 | Release:
| Updated: Sun at 11:00 PM by danielcrenna | Created: Sun at 11:00 PM by danielcrenna
I've run into a bit of unexpected behavior when using Body.DestroyFixture(). For this particular instance, I'm calculating my own mass and inertia for my body, rather than letting the engine autoca...
Id #34560 | Release:
| Updated: Oct 15 at 1:15 AM by RayBatts | Created: Oct 15 at 1:00 AM by RayBatts
I'm curious how collisions (and possibly restitution) have changed in Farseer Physics 3.5. I tried switching to 3.5 in my XNA project (upgrading from an unmodified 3.3.1), and the collision physics...
Id #34553 | Release:
Farseer Physics Engine 3.5
| Updated: Tue at 7:59 AM by DarkPrisma | Created: Oct 12 at 5:09 PM by genbox
Project demonstrating the bug.
I found a bug caused by spawning two circle bodies at (0, 0). I attached an example project that demonstrates the problem. The culprit is in ContactSolv...
Id #34552 | Release:
Farseer Physics Engine 3.5
| Updated: Tue at 7:59 AM by DarkPrisma | Created: Oct 12 at 5:08 PM by genbox
In Common/Vector2 there is a method Normalize, which is not handling dividing by zero. It cause troubles like Nan positions, Nan linear velocities when two bodies are spawned at the same po...
Id #34462 | Release:
| Updated: Sep 13 at 4:28 AM by DamonWall | Created: Sep 13 at 4:28 AM by DamonWall
BayazitDecomposer and EarclipDecomposer as public classes instead of internal.
Used in some examples etc. for creating Texture from vertices.
Id #34443 | Release:
| Updated: Sep 22 at 8:09 AM by RaymondEllis | Created: Sep 5 at 8:00 PM by cougario
This code throws an exception under certain circumstances;
foreach (QuadTree<T> st in qt.SubTrees)
because qt isn't part...
Id #34430 | Release:
| Updated: Sep 1 at 9:12 AM by mfagerlund | Created: Sep 1 at 9:12 AM by mfagerlund
Setting SleepingAllowed = false (which clears the BodyFlags.AutoSleep flag from Body.Flags) has no effect if the body is static. The reason is that the AutoSleep flag is checked in Island.Solve whi...
Id #32774 | Release:
| Updated: Feb 22 at 2:02 AM by genbox | Created: May 26, 2012 at 7:15 PM by vvnurmi
Garbage is generated from the anonymous delegates used in the World.QueryAABB, World.Raycast, World.TestPoint and World.TestAll methods. These methods may be called many times per frame as part of ...
Id #31625 | Release:
| Updated: Jul 5 at 7:00 PM by genbox | Created: Oct 22, 2011 at 4:40 PM by mmsbludhound
As I have already written in this thread: http://farseerphysics.codeplex.com/discussions/254237 the buoyancy controller does not work correctly, when the gravity is a positive value. A workaround h...
Id #31474 | Release:
| Updated: Feb 22 at 2:02 AM by genbox | Created: Sep 20, 2011 at 11:22 AM by Stirbelwurm