Portable Library

Wish I had Farseer to be available as a portable library. Best - for all platforms

Id #33989 | Release: None | Updated: Apr 21 at 3:27 AM by LostTheBlack | Created: Apr 21 at 3:27 AM by LostTheBlack

IsSensor attribute of fixture is lost after deserializing world

Hello, after I serialize world and than deserialize. IsSensor property of fixtures is lost. So as a result my sensor fixtures are now normal fixtures. I have found and problem in FarseerPhysics.C...

Id #33795 | Release: None | Updated: Feb 22 at 1:02 AM by camel82106 | Created: Feb 20 at 6:43 PM by camel82106

Creating objects OnCollision

I'm trying to create a simple circle in an oncollision handler but i am getting an assert fail (island.cs line 444). What am I supposed to do? My Code: var b = BodyFactory.CreateCircle(wor...

Id #33784 | Release: None | Updated: Feb 22 at 1:02 AM by genbox | Created: Feb 18 at 4:36 AM by genbox

Setting Body.Enabled=false in OnCollision not supported

I could be doing something wrong, but this causes problems for Farseer. What I'm seeing is that Contact.FixtureA and/or Contact.FixtureB are set to null whilst it's in the middle of iterating and c...

Id #33783 | Release: None | Updated: Feb 22 at 1:02 AM by genbox | Created: Feb 18 at 4:28 AM by genbox

Explosion UserData usage problem

Hi, I was playing around with the Explosion object today, and I hit what might be a bug. I have been using the UserData property of the Body object to store game data (hit points, score, etc.) ...

Id #33780 | Release: None | Updated: Today at 11:42 AM by Mephistofeles | Created: Feb 15 at 8:52 PM by MadTigger

World Serializer with User Data

I got the World serializer working, but when trying to deserialize the User Data, it threw an "out of range" exception in the "ReadSimpleType" method. The serialized type name was not 'assembly qu...

Id #33684 | Release: None | Updated: Feb 22 at 1:02 AM by genbox | Created: Jan 19 at 8:11 PM by genbox

NuGet Components

It seems that only the WP7XNA compiled version of Farseer and the non-XNA version has been submitted to NuGet. I was wondering why the other versions of Farseer haven't been submitted - the XBOX a...

Id #33659 | Release: None | Updated: Feb 22 at 1:02 AM by joewood72 | Created: Jan 13 at 7:28 PM by joewood72

WorldSerializer failing with object[] as UserData

If a fixture's UserData contains an object[], which in my case contains 3 variables:   Vertices object int object TexturedFixture object   The XmlSerializer class throws an exception every time you...

Id #32910 | Release: None | Updated: Feb 22 at 1:02 AM by genbox | Created: Jul 4, 2012 at 12:55 PM by aRkker

Suggestion: Implement loose QuadTree to improve performance

QuadTree suffers from poor performance when there are fixtures lying over the boundaries of the children of the root node. This is a feature of quad trees in general.   The performance hit can be b...

Id #32776 | Release: None | Updated: Feb 22 at 1:02 AM by genbox | Created: May 27, 2012 at 11:10 AM by vvnurmi

Static bodies may fall asleep regardless of SleepingAllowed = false

Setting SleepingAllowed = false (which clears the BodyFlags.AutoSleep flag from Body.Flags) has no effect if the body is static. The reason is that the AutoSleep flag is checked in Island.Solve whi...

Id #32774 | Release: None | Updated: Feb 22 at 1:02 AM by genbox | Created: May 26, 2012 at 6:15 PM by vvnurmi